Comments for edugameshub http://edugameshub.org A global community for educational games makers Tue, 19 Aug 2014 08:37:04 +0000 hourly 1 http://wordpress.org/?v=4.2.2 Comment on Lessons from Littleloud: Failure? What failure? by Justin Eames http://edugameshub.org/lessons-littleloud-failure-what-failure-darren-garrett/#comment-950 Tue, 19 Aug 2014 08:37:04 +0000 http://edugameshub.org/?p=1121#comment-950 I really enjoyed reading that Darren. Such honesty and balance is rare. And you write so wonderfully. Thanks for sharing.

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Comment on Lessons from Littleloud: Failure? What failure? by Nick http://edugameshub.org/lessons-littleloud-failure-what-failure-darren-garrett/#comment-949 Thu, 14 Aug 2014 22:13:04 +0000 http://edugameshub.org/?p=1121#comment-949 Astounding, Thanks for this – truly heartfelt, honest and right on the money…

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Comment on Lessons from Littleloud: Failure? What failure? by jim http://edugameshub.org/lessons-littleloud-failure-what-failure-darren-garrett/#comment-948 Thu, 14 Aug 2014 11:29:40 +0000 http://edugameshub.org/?p=1121#comment-948 A familiar story, well told by a respected digital story teller.

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Comment on Running a hackday: remixing it with Redwire by RedWire featured on EduGamesHub | Citizen Cyberlab http://edugameshub.org/running-hackday-remixing-redwire/#comment-947 Mon, 02 Jun 2014 14:51:47 +0000 http://edugameshub.org/?p=1030#comment-947 […] http://edugameshub.org/running-hackday-remixing-redwire/ […]

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Comment on Running a hackday: remixing it with Redwire by Running a hackday: remixing it with Redwire. An edugameshub article | Richard Kastelein http://edugameshub.org/running-hackday-remixing-redwire/#comment-946 Mon, 02 Jun 2014 05:04:32 +0000 http://edugameshub.org/?p=1030#comment-946 […] See on edugameshub.org […]

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Comment on MinecraftEdu – how a small Finnish company brought Minecraft to schools by MinecraftEdu - how a small Finnish company brou... http://edugameshub.org/minecraftedu-small-finnish-company-brought-minecraft-schools/#comment-945 Tue, 11 Mar 2014 19:09:41 +0000 http://edugameshub.org/?p=956#comment-945 […] Edugameshub spoke to Santeri Koivisto, CEO of TeacherGaming, the company behind MinecraftEdu and new game KerbalEdu. We asked Santeri how he decided to make Minecraft more accessible to educators, and where he plans to take his company next. Why did you decide to set up Teacher Gaming? I have a Masters in Education and a background in teaching. In 2010 I …  […]

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Comment on Playability – bringing the fun factor to educational games by Bringing the fun factor to educational games | ... http://edugameshub.org/playability-bringing-fun-factor-educational-games/#comment-944 Wed, 12 Feb 2014 12:55:15 +0000 http://edugameshub.org/?p=936#comment-944 […] Amber from d2 digital shares some secrets on how bringing the fun factor to educational games.  […]

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Comment on How an app is bringing children and grandparents closer together by Rozina Sidhu Koskela http://edugameshub.org/app-bringing-children-grandparents-closer-together/#comment-943 Mon, 20 Jan 2014 09:46:39 +0000 http://edugameshub.org/?p=909#comment-943 Hi Kevin. Thank you for your interesting feedback! I like the way you think about the creativity in play. I think this is a very important element for this application indeed.
Yes I see the grandparents as more of a guide, for the child to play and explore the environment.
You are completely correct in saying that the roles are distinct in the way that allows the child to play and enjoy the experience and the grandparent to be able to provide the direction to enjoying this experience.

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Comment on How an app is bringing children and grandparents closer together by Kevin Richardson http://edugameshub.org/app-bringing-children-grandparents-closer-together/#comment-942 Thu, 09 Jan 2014 15:04:53 +0000 http://edugameshub.org/?p=909#comment-942 Definitely agree, that the objects in the app need to support a very large protocol of interactions so that user behavior supports the magic of creativity.

When the child interacts with the characters, is the grandparents role more as a guide for the child exploring the environment? Does the grandparent received feedback/hints as to possible branched routes through a linear story that occur when the child interacts with the characters/objects? I see the grandparents role as one of a guide? In a way, all the grandparent needs to know is hints that, for example, where a key is hidden and where in the story that key comes into use … the child is then free to explore everything and yes, if the unicorn wants to try on roller skates … the unicorn can try on the roller skates … but occasionally, the child might interact with the unicorn and it would do something unexpected … feed the unicorn a particular mushroom and it hops into the air and farts out a rainbow! Another type of mushroom might have no effect at all … or another type of mushroom makes the unicorn’s horn flicker as if it’s a radio antenna receiving a secret message from the queen of the candyfloss fairies … cue small video video clip … grandma see’s what the objective is … how it can be achieved .. but the child just enjoys the wonder of the experience no?

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Comment on How an app is bringing children and grandparents closer together by Walt Patterson http://edugameshub.org/app-bringing-children-grandparents-closer-together/#comment-941 Wed, 08 Jan 2014 11:48:54 +0000 http://edugameshub.org/?p=909#comment-941 There is an existing game that supports remote interaction – Minecraft.

I can sign in to my grandkids’ Minecraft server and interact with them by either helping to build a house or castle, or blowing up what they have built or filling their rooms with cows, pigs etc. Great fun!

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