Archive | games design

A student using GuidiGO

Using geolocation to bring history to life

GuidiGO – a platform for museums and storytellers I work at GuidiGO, a Franco-American company whose focus is to bring culture and heritage to everyone by reinventing the traditional guided tour on mobile devices. GuidiGO is a platform that allows every museum or storyteller to create guided tours with both rich content and geolocalized games using […]

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Meteor Kids on YouTube

Why a 9-year-old schoolboy decided to build his own app and how he did it

Edugameshub interviewed Ian Steiner, and his dad, Tom, about Ian’s game Meteor Kids, and asked why and how a nine-year-old schoolboy decided to build his own app. You can also see Ian introduce his app here. Hello Ian. I enjoyed playing Meteor Kids. Why did you decide to make a game, and why did you […]

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The Fun to Save game

Playability – bringing the fun factor to educational games

This is a guest post by Amber Stevens of d2 Digital, a Manchester-based digital agency set up by two former teachers, which specialises in educational games. Founded by former teachers; d2 has over the last 19 years worked extensively on developing online educational resources. Driven by the impact digital technology can have on the learning […]

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The Titta app

How an app is bringing children and grandparents closer together

How a Swedish interaction designer is bringing children and grandparents together with her latest app. From Finance to Interaction Design My name is Rozina Sidhu Koskela. I currently live in the south of Sweden in a town called Malmö, where I am studying my Interaction Design masters. My interest is in researching for design, and […]

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Picture of two phallic amulets and conversation pieces logo

PSHE and play: using games in sex education

Look back to your school sex education with adult eyes, and you probably remember some poor teacher standing up in front of a class of giggling, scandalised or bored teenagers, teaching them how to put a condom on. Maybe a diagram of the uterus. These days PSHE (Personal, Social, Health and Economics education), as it’s […]

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A screenshot from FoldIt

Science and games: an ideal match

It is my firm belief that games designers are currently missing out on a huge and largely untapped source of potential ideas:  science. And, conversely, those working in public engagement with science are also failing to make the most of the many advantages of using games for this purpose. Why do I think games and […]

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