How an app is bringing children and grandparents closer together


How a Swedish interaction designer is bringing children and grandparents together with her latest app.

From Finance to Interaction Design

Rozina Sidhu Koskela, developer of Titta

Rozina Sidhu Koskela, developer of Titta

My name is Rozina Sidhu Koskela. I currently live in the south of Sweden in a town called Malmö, where I am studying my Interaction Design masters. My interest is in researching for design, and particularly designing for children. My previous experience lies in Finance, Project Management, and Business Analysis. After having worked in Finance for 6 years, it was time for a change: I was looking for a bigger challenge and I wanted this challenge to extend beyond the realm of Finance because I craved creativity which didn’t just involve analysing numbers on an Excel sheet. Moreover, with Design being such a new area I was curious as to how far I could push my boundaries within this new field. I have always had an interest in trying to get closer to the “user” in order to understand their needs and then design for them. My Interaction Design programme allows me to do exactly that.

The creation of Titta

This concept (Titta; which means ‘to look’ in Swedish) stemmed from the initial work on a project at university where I worked on a concept to create a unique experience between a parent and child, through engaging them in role-play. This role-play was enabled through a digital medium with the use of Microsoft’s Kinect technology.

Children playing with Titta

Children playing with Titta

Soon after I created Titta, I entered a competition in which it was chosen to be part of a 3-week accelerator process, with help from business development coaching to visualization to preparation for market. During this process we were able to extend the concept into an iPad based game. The research process helped us realize that there was a need for creating a communicative platform between children and their grandparents, living apart. The iPad application offers a storytelling platform where both are able to communicate via video and audio, whilst interacting with objects and characters on the screen. The aim is to create, an interactive collaborative environment, which moves away from “traditional” Skype-type conversations.

Prototyping and user testing

The first working prototype called “Titta” was developed and tested in Unity. I am currently working with a developer, and we are working with new interactions and mechanics. In the near future we hope to release a second prototype. The plan is to go to market, after a few more iterations and after a clever solution is found in synchronising video and sound.

Children and grandparents playing with the Titta app

“…Tell a story, listen to the sound of interactions, play together and watch the story unfold”

With the first prototype of ‘Titta’ we tested it with 2 sets of grandparents and their grandchildren. The children were curious to interact with the characters that were controlled by their grandparents and quickly became aware of these interactions. The grandparents tended to naturally tell a story whilst interacting with the characters and the children were engaged in the interactions. From observations and from speaking to the users the children were interested in putting together different objects and characters to see what might happen as a result. They weren’t necessarily only interested in the conventional combinations such as the fact that when you put the unicorn close to the princess, the princess sits on the unicorn. The children were curious to form unusual combinations which didn’t however exist in the first prototype. For the second prototype an endless number of combinations are being looked at. The children were very fast in navigating around the space in which the narrative was set and this navigable setting was restricted in the first prototype. The second prototype will be set in a larger navigable space with a background which will move from the left to the right, as the character moves across the screen.

The Titta app

“Skype for children”

Why interaction design is so crucial

I am continuously researching ways to make my design ideas better and would be interested in any good input that people might have. At the moment I am looking into different storytelling techniques and am in the process of writing a scientific paper into how players make sense of the device through storytelling and play, and how it is that these sense-giving practices take place. I think Interaction Design is important for game designers when we start to think about the user experience in the game environment. The interactions which occur in the gaming world are based on the information gathered and the decisions made. Interaction design can contribute to the way in which the information is conveyed, through asking questions such as what, how and why and understanding the environment from the users perspective.


,

3 Responses to How an app is bringing children and grandparents closer together

  1. Walt Patterson January 8, 2014 at 12:48 pm #

    There is an existing game that supports remote interaction – Minecraft.

    I can sign in to my grandkids’ Minecraft server and interact with them by either helping to build a house or castle, or blowing up what they have built or filling their rooms with cows, pigs etc. Great fun!

  2. Kevin Richardson January 9, 2014 at 4:04 pm #

    Definitely agree, that the objects in the app need to support a very large protocol of interactions so that user behavior supports the magic of creativity.

    When the child interacts with the characters, is the grandparents role more as a guide for the child exploring the environment? Does the grandparent received feedback/hints as to possible branched routes through a linear story that occur when the child interacts with the characters/objects? I see the grandparents role as one of a guide? In a way, all the grandparent needs to know is hints that, for example, where a key is hidden and where in the story that key comes into use … the child is then free to explore everything and yes, if the unicorn wants to try on roller skates … the unicorn can try on the roller skates … but occasionally, the child might interact with the unicorn and it would do something unexpected … feed the unicorn a particular mushroom and it hops into the air and farts out a rainbow! Another type of mushroom might have no effect at all … or another type of mushroom makes the unicorn’s horn flicker as if it’s a radio antenna receiving a secret message from the queen of the candyfloss fairies … cue small video video clip … grandma see’s what the objective is … how it can be achieved .. but the child just enjoys the wonder of the experience no?

  3. Rozina Sidhu Koskela January 20, 2014 at 10:46 am #

    Hi Kevin. Thank you for your interesting feedback! I like the way you think about the creativity in play. I think this is a very important element for this application indeed.
    Yes I see the grandparents as more of a guide, for the child to play and explore the environment.
    You are completely correct in saying that the roles are distinct in the way that allows the child to play and enjoy the experience and the grandparent to be able to provide the direction to enjoying this experience.

Login

Register | Lost your password?